![]() So if I have to, I'm up for trying to add xevt ids to certain animations. The issue is, info on how xevt works seems to be sparse and the impression I'm steadily getting from research and testing is that animations simply don't have xevt ids that you can reference, unless they were manually put in there. there's a janky way with a continuation I managed to do this using at_beginning, for the purpose I wanted it, but it's inefficient and comes with its own set of problems). ![]() What I'm wanting to do is (as an example): Play a vfx next to the fireplace warm self animation with xevt timing (to guarantee that the vfx will start when, or shortly after, the animation starts. Posted about this on the official sims forums, but I figured I'd ask here too seems to be more knowledge about the animation side of things concentrated here.
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